Tidewakeworking title

Design · rendered 2026-10-09 23:35 UTC

Tidewake: one-page design (frozen; changes only through docs/decisions.md)

Working title. Status: draft defaults, 2026-10-08. Pierre can override any line.

Pitch

A compact top-down action-adventure in the Link's Awakening tradition: explore a small world, find an item, use it to open new places, clear the dungeon it unlocks, beat its boss. Two to three hours, finished and polished rather than big.

Pillars

  1. It feels great in the hands. Responsive 8-direction movement, a sword with hit-stop, knockback and sound, readable enemy tells. Every action has feedback.
  2. Rooms that click. Each room has one idea. Dungeons fold back on themselves. Items open the world. The player's skill and wits are the progression.
  3. Small and finished. Fixed scope. Polish beats more content.

Scope

Look and sound

Story

Open. Three short pitches come after the feel slice (M1); Pierre picks. Yala's story is not carried over.

Tech

Godot 4.7 + GDScript, web export first, served from CT1160. Headless tests and an exact-export browser check gate every publish.

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